Stroke Play
IndividualEach player records gross strokes per hole; the lowest 18-hole total wins. Net = gross minus course handicap. The World Handicap System caps any hole at net double bogey.
Tournaments
22 formats. Four shipping Cup templates. And a wizard to design the trip your crew has been running on spreadsheets for years. Bagpipe handles pairings, points, and payouts — you show up and play.
Each round of a multi-round tournament picks its own format independently. Handicap allowances follow USGA defaults; the leaderboard reads the configured allowance when computing Net.
Each player records gross strokes per hole; the lowest 18-hole total wins. Net = gross minus course handicap. The World Handicap System caps any hole at net double bogey.
1-on-1 hole by hole. Win the hole = +1. The match ends when one side leads by more holes than remain (e.g. 4&3). Net match play applies 100% of the handicap difference on the lowest-index holes.
Points format: bogey=1, par=2, birdie=3, eagle=4, double-eagle=5; double-bogey or worse=0. Net Stableford applies handicap before scoring.
Stableford with a custom table that rewards aggressive play. PGA Tour Barracuda uses: eagle +5, birdie +2, par 0, bogey −1, double-or-worse −3.
Score points from your gross score — bogey 1, par 2, birdie 4, eagle 8 — against a quota of 36 minus your Course Handicap. Most points over quota wins. Birdies are worth twice a par, so it rewards going for it; a league-night favorite for mixed-ability fields.
Each player plays their own ball; the lower of the two team scores counts as the team hole score. Handicap applied BEFORE comparing (net per hole, not low gross). Common at member-guest events.
Everyone plays their own ball; the team hole score is the sum of the two lowest nets in the group. Two bad balls are free, which keeps a big field moving and a weak player in the game.
All teammates tee off; the captain picks the best drive; everyone plays their next shot from there until holed. One team gross per hole. Texas Scramble adds a minimum-drives rule (each player’s drive used at least 3 times) — organize manually.
The same pick-the-best-shot game with half the roster. Both partners play every shot from the chosen ball, so pace stays quick and a single good drive carries the hole.
Partners alternate STROKES on a single ball. One partner tees off odd holes, the other even. Traditional, punishing, and gorgeous when it works.
Both partners tee off; pick the better drive; the partner whose drive was NOT chosen plays the second. Alternate strokes from there.
Both partners tee off, then SWAP balls for the second shot. After the two seconds, pick one ball; the OTHER partner plays the third, and they alternate to the hole.
Partners rotate every 6 holes so every pairing plays together once. Holes 1–6: AB vs CD. 7–12: AC vs BD. 13–18: AD vs BC. Each 6-hole segment is its own match.
Same rotation as Round Robin — three 6-hole segments — but best-ball scoring within each segment rather than match play. Note this rotates PARTNERS, not formats; for a round that changes format every six holes, see below.
Worst-drive variant of Foursomes. Both partners tee off; the captain picks the WORSE drive; the team plays alternate shot from there. Punishing but memorable.
Like Best 2 of 4 but kinder by one ball: drop only the highest net on each hole and add the other three. Forgiving enough for a mixed-ability foursome without letting anyone hide.
Two points on the line every hole: the better net ball of each side plays the other for one, and the worse ball plays the other for one. Both partners stay in every hole, which is the point.
Combined net score of both partners on every hole — but only the best 12 of 18 holes count toward the team total. Six holes get thrown away, so a disaster is survivable and a hot stretch is decisive.
Also called Total Score of Partners. Both partners hole out and BOTH scores count on every hole — the team score is the sum. Nothing is thrown out, so one blow-up hole costs the team in full. The opposite temperament to Best Ball, where the worse ball simply disappears.
Everyone plays their own ball, and the number of scores that count rotates by hole: the best net on hole 1, the best two on hole 2, the best three on hole 3, then back to one. A league-night favorite — every player matters on the three-ball holes.
Scramble off the tee, then your own ball to the hole. Everyone gets a drive they can play from and still has to finish it themselves — the most forgiving format that is still real golf.
One designated ball rotates through the team hole by hole. The team score is that player’s net plus the best net of the other three — so everybody carries the group once a hole, in turn.
Multi-day team-match trips are the reason golf gets scheduled a year in advance. Every round, format, and point weight is preset — the wizard takes 90 seconds instead of 90 minutes.
The classic 5-session team match — three days, alternating formats, singles to close.
Applies Match Points scoring and adds a Team Rosters step to the wizard. Standings recompute round-by-round as scores land.
5 sessions across 2 courses. Every round scores different points — the weight of the day shifts as the trip unfolds.
Preset session grid, Cup composition with team composer, and a live Cup Scoreboard. Practice-green tiebreaker off-app when it comes down to it.
Weekend Ballyneal event. Team Best Ball Friday and Saturday, optional afternoon round, individual Championship Sunday.
One board for the whole trip — net-only leaderboard, round-strip chips, and Thru-Sat carry-in for the Championship. Optional Sat PM opts skipped players out of the aggregate cleanly.
Tell it how many rounds you are playing and it lays out a trip — team golf early, a medal round, Singles Match Play to finish. Rearrange any of it.
Pick the round count and the template lays out a trip: team golf up front, a medal round, and Singles Match Play as the Cup championship. Longer trips pick up the short-course rounds — a par-3 shootout, and Shorty's on the longest trips — but none of it is fixed. Want Shorty's on day three instead of day ten? Move it. Par 3 Closest-to-Pin is tracked on every par 3 across the whole trip. Supports 4–48 players.
Not on the list? Build it. Any round count, any format combination, any point weighting — the wizard turns it into a preset you can reuse next year.
Free for a field of up to 36. Bigger than that, one pass covers the event. Running events all season? The League plan covers every one.
$240 $120 for your first event with Bagpipe50
Free up to 36 players. $240 per tournament for a field of 37 or more — a charity day, a member-guest, a company outing.
$2,140 $1,070 for your first year with Bagpipe50
One league, one login, unlimited events. Every tournament, competition and format your league runs is included.
30-day free trial · no card needed
Offer prices are the first payment with code Bagpipe50, applied for you at checkout. Plus applicable sales tax. Renews at the regular price. Have a different code? Use the link under the plan, and enter it at checkout.
Sign up, pick a format, invite your crew. The whole thing lives on your phone.