Side game · 2–4 players

How to play Skins

Also called: Skins game · carryover skins

Every hole is worth one skin. Win the hole outright and take it; tie and it carries to the next hole, where the pot gets bigger.

The rules

  1. Each hole has one skin worth one unit.
  2. The lowest net score on the hole wins the skin outright. If two or more players tie for lowest, nobody wins it.
  3. A tied skin carries over. The next hole is worth two skins, then three, until someone wins a hole outright and collects all of them.
  4. Payout on a won hole is the number of carried skins plus one, times the unit, paid by every other player.
  5. Skins still carrying at the end of the round are usually void. Some groups play a chip-off; that is off-app.

A worked example

Setup. $5 skins, four players.

  1. Holes 1 through 3 all tie. Three skins are carrying.
  2. On hole 4 Casey makes the only birdie.

Result. Hole 4 is worth four skins, $20. Casey collects $20 from each of the other three, +$60.

This is exactly how Bagpipe Golf settles it: hole by hole, zero-sum, no arguing at the 19th.

Variations and house rules

How it works in the app

  1. Add Skins at setup with a unit value. Two to four players.
  2. Enter scores; the live screen shows the current carry and who leads in skins.
  3. Settlement shows each hole's skin count and who took it, then nets the money.
Download on the App Store

Skins FAQ

Are skins net or gross?
Groups play both. Net with handicap strokes is the default in Bagpipe Golf; switch to gross in the game settings if your group plays it straight up.
What if nobody wins the last hole?
The carried skins are void in the standard game. If your group plays a chip-off or splits the pot, settle that part by hand.