Side game · 2–4 players
How to play Skins
Also called: Skins game · carryover skins
Every hole is worth one skin. Win the hole outright and take it; tie and it carries to the next hole, where the pot gets bigger.
The rules
- Each hole has one skin worth one unit.
- The lowest net score on the hole wins the skin outright. If two or more players tie for lowest, nobody wins it.
- A tied skin carries over. The next hole is worth two skins, then three, until someone wins a hole outright and collects all of them.
- Payout on a won hole is the number of carried skins plus one, times the unit, paid by every other player.
- Skins still carrying at the end of the round are usually void. Some groups play a chip-off; that is off-app.
A worked example
Setup. $5 skins, four players.
- Holes 1 through 3 all tie. Three skins are carrying.
- On hole 4 Casey makes the only birdie.
Result. Hole 4 is worth four skins, $20. Casey collects $20 from each of the other three, +$60.
This is exactly how Bagpipe Golf settles it: hole by hole, zero-sum, no arguing at the 19th.
Variations and house rules
- Validation: a skin only counts if the winner also makes par or better. Some groups require it; the app pays the low net regardless.
- No-carryover skins: tied holes are simply void. The app carries by default, which is the standard game.
- Presses restart the count from the press hole. The app supports skins presses.
How it works in the app
- Add Skins at setup with a unit value. Two to four players.
- Enter scores; the live screen shows the current carry and who leads in skins.
- Settlement shows each hole's skin count and who took it, then nets the money.
Skins FAQ
- Are skins net or gross?
- Groups play both. Net with handicap strokes is the default in Bagpipe Golf; switch to gross in the game settings if your group plays it straight up.
- What if nobody wins the last hole?
- The carried skins are void in the standard game. If your group plays a chip-off or splits the pot, settle that part by hand.